30 Agustus, 2011

Hell-Copter System Requirements







Hell-Copter System Requirements


* Minimum Specification *
-------------------------
* P166 (MMX)
* Windows(R) 95,XP (TESTED BY me)
* 16 Mb Ram.
* 1 Mb Free Hard disk space (Minimal).
* Four Speed CD-ROM
* DirectX (TM)        6.1 installed, supported 16-bit sound card & video cards.
* DirectX Media (TM)  6.0 for full-screen video movies.
* 100% Compatible Microsoft(R) mouse & driver.

* Additional Requirements *
---------------------------
* 3D Video Accelerator ( highly recommended )
* Joy : minimum: 2-axes, 2 button joystick, maximum: Microsoft Force FeedBack Pro
* Sound card

Tony Hawk's Pro Skater 4 System Requirements



Tony Hawk's Pro Skater 4 System Requirements


GENRE : SPORT

ony Hawk's Pro Skater 4, often abbreviated to THPS4, is the fourth game in Tony Hawk's series. It was developed by Neversoft and was published in 2002 by Activision for the GameCube, Game Boy Advance, PlayStation, PlayStation 2, and Xbox. In 2003 it was published for Microsoft Windows, Mac OS X and Tapwave Zodiac.

This game is the last of the Tony Hawk's video game series to be flanked with the Pro Skater name, since Tony Hawk's Underground (2003) overhauled the imagery of the franchise. However, Underground and other titles reused a large number of THPS4's elements.

Modes

Trick Attack: The goal is to get as many points as possible. Whoever has the most points at the end wins.
Graffiti: If one player does a trick on an object, that object changes color to the player's color. If another player does a bigger trick on it that is worth more points, they steal that object from other players. The one with the most tags wins.
Combo Mambo: Almost the same as Trick Attack, except the highest number of points done in one combo.
King of the Hill: A capture the flag type of game where in the player must hold a crown for as long as possible.
Slap: The goal of the game is to hit each other. The faster skater will knock down the other.

Gameplay

Tony Hawk's Pro Skater 4 is a departure from the previous three games' Career mode, in which the player had a set amount of time in order to find and complete goals. THPS4 instead featured a Career mode more similar to Free-skate mode, in which there was no time limit to explore the level, the goals are usually offered to the player to attempt by characters found in the level. This Career mode would be later seen as the Story modes of Tony Hawk's Underground series, American Wasteland, Project 8 and Proving Ground.

The game builds on the success of the gameplay in the previous games in the series. All of the combos from the previous game make an appearance, as well as some new tricks that can be performed to better navigate parks and areas. It saw the introduction of the spine transfer and car skitching.

The "hidden combos" for turning some tricks into slight variations in Tony Hawk's Pro Skater 3 turned into a standard feature, albeit not as advanced as the system would turn out in the next game in the series, where it was finalized. Also included was the ability to do grind and lip extensions by tapping a direction and grind while grinding or lipping, which can also grant the player bigger combos as they can do a grind extension into a special move, for example. As with trick extensions, this would be standard in the next game in the series where it was much simpler to do. The game is also the only one in the series where the player does not have to buy tricks. Instead, the basic trick-set the player gets is allocated depending on what type of move set the player defines for their character.

There are also three characters that you have to buy in the game. They are: Jango Fett from Star Wars, Eddie the Head (The mascot featured in most Iron Maiden music videos) and Mike Vallely who is a professional proskater as well as a professional wrestler.


GENRE : SPORT

System Requirements
- Windows 98/ME/2000/XP
- 800 MHz Pentium III or better
- 256 MB of RAM
- GeForce 2 video card, Radeons, or similar
- 32MB of video memory (VRAM)
- DirectX 8.1 or higher
- 1400MB hard drive space
- Internet (TCP/IP) play supported through the Windows matchmaking service GameSpy Arcade
- Internet play requires a 100% Windows compatible 28.8 Kbps (or faster) modem.
- Game pad

Conflict Vietnam System Requirements

Conflict Vietnam System Requirements


Published by: Global Star
Developed by: Pivotal Games
Genre: Shooter

Conflict: Vietnam is the third entry in the Conflict series, which began
with Conflict: Desert Storm. Developer Pivotal Games is taking the series
a few decades back to the Vietnam War and is placing you in the role of a
new recruit who finds himself cut off behind enemy lines during the 1968
Tet Offensive. Your goal is to make it through 100 miles of booby-trapped
and enemy-infested terrain, along with your squad, to get to the capital
city of Hue. Today we'll offer a look at the new skill system that's being
implemented into the latest iteration of Conflict to add a new element to its
gameplay. The skill advancement system in Conflict: Vietnam lets you choose
one of nine different skill sets for the members of your squad to specialize
in. These features add a level of customization that makes it possible to
build up all manner of squad configurations, such as a stealth-kill team
consisting entirely of snipers or a squad of heavy-weapon experts.

You'll increase the different skills available to you with points that you
earn for completing primary and bonus objectives, such as taking down enemy
soldiers and vehicles, maintaining fire accuracy, and successfully executing
stealth kills. Points are deducted for killing civilians and friendly
soldiers. These points are split among the four squadmates and are then spent
to raise their skills in such skill categories as Pistol, Assault Rifle,
Sniper Rifle, Machine Gun, Grenade, Shotgun, Medic, Rocket Launcher,
and Booby Traps. The higher the skill, the more points it costs to raise.

OS : windows xp
CPU: Pentium 1.5 GHZ or Better
RAM: 128 MB
Graphic Card Video Memory : 32 MB
Hard Drive : 2500 MB

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