04 September, 2011
Wasteland Angel System Requirements
Wasteland Angel System Requirements
Published by: Meridian4
Developed by: Octane Games
Genre: Action
Bummer, World War III happened and killed most of the world’s population. The ones that got
toasted were the lucky ones. Survivors live in constant fear of being murdered or enslaved by
violent gangs, renegade military units and, of course; mutants.
Outfitted with a heavily armored car, unlimited firepower and a thirst for vengeance, our
Heroine – the Wasteland Angel roams the radioactive wastes, travelling from one God-forsaken
town to the next, protecting survivors from being enslaved. She’s on a mission, to defend those
that can’t defend themselves.
Wasteland Angel is a nostalgic throw-back to the era of vintage arcade shooters where players
fend off waves of enemies and ultimately face-off against epic end-level bosses. From a top-down
isometric view, players pilot the Wasteland Angel’s overpowered vehicle as its dual machine guns
cut a swath across the terrain. To handle whatever the gangs, muties and renegades throws her
way, Wasteland Angel has upgradeable ammo that can rip enemies from this life and toss them into
the next one.
Features:
24 Levels
3 Enemy Factions: Gangers, Renegades and Mutants
12 Enemy types
6 unique locations
4 Difficulty Levels
Online Scoreboards for each Difficulty Level
Minimum System Requirements:
CPU: Intel® 2.0GHz CPU
RAM: 2GB
VGA: 256 MB of dedicated video memory with support for pixel shader 3.0.
(nVidia 8600 or
equivalent)
DX: DirectX® 9.0c
OS: Windows® XP/Vista/7
HDD: 4GB
Sound: Sound card with DirectX 9.0c support
Call of Juarez The Cartel System Requirements
Call of Juarez The Cartel System Requirements
Developer: Techland
Publisher: Ubisoft
Genre: FPS
Call of Juarez The Cartel is set in present-day and brings the best elements of the Wild West to
a new and modern setting. As a first person shooter with an immersive and mature story, players
can expect to embark on a journey like no other – one that will take them from the heart of
modern day Los Angeles, California to Juarez, Mexico.
Features:
# Gripping, cinematic story with unforgettable characters.
# Play through the entire campaign with two friends online in three-player cooperative mode.
# Huge selection of weapons, including pistols, machine guns, sniper rifles, anti-air weapons
and more.
# Wide variety of maps and missions, including raids, witness protection, interrogation,
undercover missions, shooting in a crowd, car chases and more.
# Addictive multiplayer modes, including an unrevealed new mode, as well as classic modes like
Team Death Match. As you play, your character will evolve, unlocking weapons and gear.
# Choose between 30 weapons including pistols, revolvers, sub machine guns, machine guns,
assault rifles, shotguns, sniper rifles, anti-air weapons and more.
Minimum system requirements:
Code:
OS (operating system): Windows XP/Vista/7
Processor: Intel Core 2 Duo@2.0 Ghz / AMD Athlon 64 X2 4200 +
Memory: 1 Gb
Hard disk: 8 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 8800 / ATI Radeon HD 3850
Sound Card: DirectX compatible
DirectX: 9.0c
Recommended system requirements:
Code:
OS (operating system): Windows XP/Vista/7
Processor: Intel Core 2 Duo@3.0 GHz / AMD Athlon 64 X2 6000 +
Memory: 2 Gb
Hard disk: 8 Gb free
Video Memory: 1 Gb
Video Card: nVidia GeForce GTX 260 / ATI Radeon HD 4850
Sound Card: DirectX compatible
DirectX: 9.0c
02 September, 2011
Command & Conquer Generals Zero Hour ShockWave Expansion System Requirements
Command & Conquer Generals Zero Hour ShockWave Expansion System Requirements
GENRE : REAL TIME STRATEGY
C n C Genereal & General Zero Hour
System Requirements
-Clean installation of C & C Generals & C & C Generals: Zero Hour
-Intel Pentium III 1,8 MHz or AMD Athlon;
-256 MB RAM;
-64MB 3D-Video Adapter under the AGP slot (GeForce2 or ATI Radeon 7500),
-16-bit sound card, also compatible with DirectX 8.1;
-Keyboard, Mouse
Command & Conquer Generals Zero Hour Reborn The Rise To The Power V4.0 Expansion System
Command & Conquer Generals Zero Hour Reborn The Rise To The Power V4.0 Expansion System Requirements
GENRE : REAL TIME STRATEGY
C n C General & General Zero Hour
System Requirements
-Clean installation of C & C Generals & C & C Generals: Zero Hour
-Intel Pentium III 1,8 MHz or AMD Athlon;
-256 MB RAM;
-64MB 3D-Video Adapter under the AGP slot (GeForce2 or ATI Radeon 7500),
-16-bit sound card, also compatible with DirectX 8.1;
-Keyboard, Mouse
Command & Conquer Generals Zero Hour Reborn The Last Stand Expansion V5.0 System Requirements
Command & Conquer Generals Zero Hour Reborn The Last Stand Expansion V5.0 System Requirements
GENRE : REAL TIME STRATEGY
C n C General & General Zero Hour
System Requirements
-Clean installation of C & C Generals & C & C Generals: Zero Hour
-Intel Pentium III 1,8 MHz or AMD Athlon;
-256 MB RAM;
-64MB 3D-Video Adapter under the AGP slot (GeForce2 or ATI Radeon 7500),
-16-bit sound card, also compatible with DirectX 8.1;
-Keyboard, Mouse
30 Agustus, 2011
Hell-Copter System Requirements
Hell-Copter System Requirements
* Minimum Specification *
-------------------------
* P166 (MMX)
* Windows(R) 95,XP (TESTED BY me)
* 16 Mb Ram.
* 1 Mb Free Hard disk space (Minimal).
* Four Speed CD-ROM
* DirectX (TM) 6.1 installed, supported 16-bit sound card & video cards.
* DirectX Media (TM) 6.0 for full-screen video movies.
* 100% Compatible Microsoft(R) mouse & driver.
* Additional Requirements *
---------------------------
* 3D Video Accelerator ( highly recommended )
* Joy : minimum: 2-axes, 2 button joystick, maximum: Microsoft Force FeedBack Pro
* Sound card
Tony Hawk's Pro Skater 4 System Requirements
Tony Hawk's Pro Skater 4 System Requirements
GENRE : SPORT
ony Hawk's Pro Skater 4, often abbreviated to THPS4, is the fourth game in Tony Hawk's series. It was developed by Neversoft and was published in 2002 by Activision for the GameCube, Game Boy Advance, PlayStation, PlayStation 2, and Xbox. In 2003 it was published for Microsoft Windows, Mac OS X and Tapwave Zodiac.
This game is the last of the Tony Hawk's video game series to be flanked with the Pro Skater name, since Tony Hawk's Underground (2003) overhauled the imagery of the franchise. However, Underground and other titles reused a large number of THPS4's elements.
Modes
Trick Attack: The goal is to get as many points as possible. Whoever has the most points at the end wins.
Graffiti: If one player does a trick on an object, that object changes color to the player's color. If another player does a bigger trick on it that is worth more points, they steal that object from other players. The one with the most tags wins.
Combo Mambo: Almost the same as Trick Attack, except the highest number of points done in one combo.
King of the Hill: A capture the flag type of game where in the player must hold a crown for as long as possible.
Slap: The goal of the game is to hit each other. The faster skater will knock down the other.
Gameplay
Tony Hawk's Pro Skater 4 is a departure from the previous three games' Career mode, in which the player had a set amount of time in order to find and complete goals. THPS4 instead featured a Career mode more similar to Free-skate mode, in which there was no time limit to explore the level, the goals are usually offered to the player to attempt by characters found in the level. This Career mode would be later seen as the Story modes of Tony Hawk's Underground series, American Wasteland, Project 8 and Proving Ground.
The game builds on the success of the gameplay in the previous games in the series. All of the combos from the previous game make an appearance, as well as some new tricks that can be performed to better navigate parks and areas. It saw the introduction of the spine transfer and car skitching.
The "hidden combos" for turning some tricks into slight variations in Tony Hawk's Pro Skater 3 turned into a standard feature, albeit not as advanced as the system would turn out in the next game in the series, where it was finalized. Also included was the ability to do grind and lip extensions by tapping a direction and grind while grinding or lipping, which can also grant the player bigger combos as they can do a grind extension into a special move, for example. As with trick extensions, this would be standard in the next game in the series where it was much simpler to do. The game is also the only one in the series where the player does not have to buy tricks. Instead, the basic trick-set the player gets is allocated depending on what type of move set the player defines for their character.
There are also three characters that you have to buy in the game. They are: Jango Fett from Star Wars, Eddie the Head (The mascot featured in most Iron Maiden music videos) and Mike Vallely who is a professional proskater as well as a professional wrestler.
GENRE : SPORT
System Requirements
- Windows 98/ME/2000/XP
- 800 MHz Pentium III or better
- 256 MB of RAM
- GeForce 2 video card, Radeons, or similar
- 32MB of video memory (VRAM)
- DirectX 8.1 or higher
- 1400MB hard drive space
- Internet (TCP/IP) play supported through the Windows matchmaking service GameSpy Arcade
- Internet play requires a 100% Windows compatible 28.8 Kbps (or faster) modem.
- Game pad
Conflict Vietnam System Requirements
Conflict Vietnam System Requirements
Published by: Global Star
Developed by: Pivotal Games
Genre: Shooter
Conflict: Vietnam is the third entry in the Conflict series, which began
with Conflict: Desert Storm. Developer Pivotal Games is taking the series
a few decades back to the Vietnam War and is placing you in the role of a
new recruit who finds himself cut off behind enemy lines during the 1968
Tet Offensive. Your goal is to make it through 100 miles of booby-trapped
and enemy-infested terrain, along with your squad, to get to the capital
city of Hue. Today we'll offer a look at the new skill system that's being
implemented into the latest iteration of Conflict to add a new element to its
gameplay. The skill advancement system in Conflict: Vietnam lets you choose
one of nine different skill sets for the members of your squad to specialize
in. These features add a level of customization that makes it possible to
build up all manner of squad configurations, such as a stealth-kill team
consisting entirely of snipers or a squad of heavy-weapon experts.
You'll increase the different skills available to you with points that you
earn for completing primary and bonus objectives, such as taking down enemy
soldiers and vehicles, maintaining fire accuracy, and successfully executing
stealth kills. Points are deducted for killing civilians and friendly
soldiers. These points are split among the four squadmates and are then spent
to raise their skills in such skill categories as Pistol, Assault Rifle,
Sniper Rifle, Machine Gun, Grenade, Shotgun, Medic, Rocket Launcher,
and Booby Traps. The higher the skill, the more points it costs to raise.
OS : windows xp
CPU: Pentium 1.5 GHZ or Better
RAM: 128 MB
Graphic Card Video Memory : 32 MB
Hard Drive : 2500 MB
Published by: Global Star
Developed by: Pivotal Games
Genre: Shooter
Conflict: Vietnam is the third entry in the Conflict series, which began
with Conflict: Desert Storm. Developer Pivotal Games is taking the series
a few decades back to the Vietnam War and is placing you in the role of a
new recruit who finds himself cut off behind enemy lines during the 1968
Tet Offensive. Your goal is to make it through 100 miles of booby-trapped
and enemy-infested terrain, along with your squad, to get to the capital
city of Hue. Today we'll offer a look at the new skill system that's being
implemented into the latest iteration of Conflict to add a new element to its
gameplay. The skill advancement system in Conflict: Vietnam lets you choose
one of nine different skill sets for the members of your squad to specialize
in. These features add a level of customization that makes it possible to
build up all manner of squad configurations, such as a stealth-kill team
consisting entirely of snipers or a squad of heavy-weapon experts.
You'll increase the different skills available to you with points that you
earn for completing primary and bonus objectives, such as taking down enemy
soldiers and vehicles, maintaining fire accuracy, and successfully executing
stealth kills. Points are deducted for killing civilians and friendly
soldiers. These points are split among the four squadmates and are then spent
to raise their skills in such skill categories as Pistol, Assault Rifle,
Sniper Rifle, Machine Gun, Grenade, Shotgun, Medic, Rocket Launcher,
and Booby Traps. The higher the skill, the more points it costs to raise.
OS : windows xp
CPU: Pentium 1.5 GHZ or Better
RAM: 128 MB
Graphic Card Video Memory : 32 MB
Hard Drive : 2500 MB
28 Agustus, 2011
The Fall Trilogy Chapter 1 System Requirements
The Fall Trilogy Chapter 1 System Requirements
After waking up in a mysterious Asian temple, you realize you have
lost your memory and have no recollection of how you got to the
temple, and now must find a way out fast
Use your adventure game skills to piece together your past and solve
a variety of challenging puzzles and mini-games. Dive deep into the
world of The Fall Trilogy and discover helpful clues and items that
will lead you to freedom Can you find your way out of the temple and
discover your past life?
System Requirements:
OS: Windows XP/Vista/7
CPU: 800 Mhz
RAM: 1280 MB
DirectX: 9.0
VGA CARD MEMORY = 64MB
Hard Drive: 139 MB
Tony Hawk's Pro Skater 2 System Requirements
Tony Hawk's Pro Skater 2 System Requirements
Developed by: Neversoft Entertainment
Published by: Activision Publishing Inc. and Aspyr Entertainment
GENRE: Sports
Tony Hawk’s Pro Skater PC version started its release in 2000 with
Tony Hawk’s Pro Skater 2. Now, it is in its fourth version. Tony
Hawk’s Pro Skater has 3D graphics. The background, sounds, graphics,
and moves look realistic. You can use your keyboard to control the
skater or you can use a game controller that is compatible with your
PC.
The controls from your keyboard are the up, down, left, and right
arrow keys. For other functions, use your keypad at the rightmost
portion of your keyboard for controlling your skater’s movements. If
you’ve downloaded this game successfully in your computer, a more
detailed instruction is included in the readme documentation of the
game.
For a more interesting gameplay, you can press 2 functions
simultaneously. For example, if you want your skater to jump longer,
press the right or left arrow key together with keypad 2 (on the
rightmost part of your keyboard). If you want your skater to jump
higher, press the up arrow key together with keypad 2.
You can watch your game after you’ve played it by choosing Instant
Replay in the menu of your game. The demo version does not save high
scores and you only have one venue to skate in. Aside from that, you
only have 3 skaters; Tony Hawk, Bob Burnquist, and Kareem Campbell.
By upgrading to the full version, you’ll have over 9 venues for
skating, create your own park, keep high scores, and you can choose
over 14 skaters.
System Requirements
1. Windows 95/98/ME/2000/XP
2. 800 MHz Pentium II or equivalent or higher
3. 256 MB RAM or higher
4. GeForce 2 video card or similar
5. DirectX 8+
27 Agustus, 2011
Star Trek - Bridge Commander System Requirements
Star Trek - Bridge Commander System Requirements
Minimum System Requirements:
· 3-D Hardware Accelerator (with 16MB VRAM)*
· Microsoft(tm) Windows(r) 95 OSR2/98/ME/2000/XP
· Pentium(r) II 300Mhz processor
(Pentium II 450Mhz processor recommended)
or Athlon(r) processor
· 64MB RAM**
· 650 MB of uncompressed hard disk space for game files
(plus an additional 100 MB for Windows swap file)
· 100% Windows 95/98/ME/2000/XP compatible computer system
(including compatible 32-bit drivers for CD-ROM drive,
video card, sound card and input devices.)
· DirectX(r) 8.0a or higher (included)
· 100% DirectX 8.0a compatible 16MB video card and drivers
· 100% DirectX 8.0a or higher compatible sound card and drivers
· Quad Speed CD-ROM drive (600 K/sec sustained transfer rate)
· 100% Microsoft-compatible mouse, keyboard
MULTIPLAYER REQUIREMENTS
· Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported
· Internet play requires:
100% Windows 95 OSR2/98/ME/2000/XP 28.8 Kbps modem
Minimum System Requirements:
· 3-D Hardware Accelerator (with 16MB VRAM)*
· Microsoft(tm) Windows(r) 95 OSR2/98/ME/2000/XP
· Pentium(r) II 300Mhz processor
(Pentium II 450Mhz processor recommended)
or Athlon(r) processor
· 64MB RAM**
· 650 MB of uncompressed hard disk space for game files
(plus an additional 100 MB for Windows swap file)
· 100% Windows 95/98/ME/2000/XP compatible computer system
(including compatible 32-bit drivers for CD-ROM drive,
video card, sound card and input devices.)
· DirectX(r) 8.0a or higher (included)
· 100% DirectX 8.0a compatible 16MB video card and drivers
· 100% DirectX 8.0a or higher compatible sound card and drivers
· Quad Speed CD-ROM drive (600 K/sec sustained transfer rate)
· 100% Microsoft-compatible mouse, keyboard
MULTIPLAYER REQUIREMENTS
· Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported
· Internet play requires:
100% Windows 95 OSR2/98/ME/2000/XP 28.8 Kbps modem
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Ambyion & Shockline & Vidoux - Wonders Lyric
how can I let go I can see the other side they will never know all the wonders that we’ve seen you told me about all the wonders now ...
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Propellerheads Reason 5 System Requirements Propellerheads Reason 5 Main Features Include: * Kong Drum Designer * Upgraded Dr....
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how can I let go I can see the other side they will never know all the wonders that we’ve seen you told me about all the wonders now ...