06 September, 2011

Gatling Gears System Requirements










Gatling Gears System Requirements

Developer: Vanguard Entertainment Group
Publisher: Electronic Arts
GENRE : Arcade /Shoot'em up

When the Empire begins its reign of destruction in a thirst for natural resources, it�s up to

Max Brawley, a retired Gatling Gear pilot, to stop them. Together with his niece and his trusty

Gatling Gear unit he must fight his way to the heart of the Empire and eliminate the destruction

at its source.Gatling Gears is a twin-stick top-down shooter. The game is developed by

Amsterdam-based Vanguard Games. Set in the same Mistbound universe introduced in Greed Corp.,

Gatling Gears takes you deeper into the lore of the world and its inhabitants with an all-new

action-focused style of gameplay.
Game Features:
- Fight the Empire with a Friend - Battle evil with a friend by your side or online through an

in-depth campaign spanning multiple environments and enemies. See who can last the longest

against wave after wave of enemies in �Survival Mode.�
- Take On Epic Bosses - Blast your way through six incredibly challenging boss battles against

enemies several times your size.
- Shoot Everything In Sight - Destroy the hordes of enemies that stand in your way in intense

action gameplay across six unique environments. Lay waste to buildings and trees as you push

forward on a journey of revenge and SHOOT EVERYTHING IN SIGHT!
- Pick-Up-And-Play Destruction - Easy twin-stick, pick-up-and-play controls get you right into

the game and blowing things to smithereens, but complex nuances let you hone your skills and

keep you coming back for more.

GENRE : Arcade /Shoot'em up

System Requirements:
Operating system: - Windows XP SP3, Windows Vista SP2, Windows 7 SP1
Processor: - Intel Core 2 Duo (or equivalent) running at 1.8 GHz or greater, AMD Athlon X2 64

(or equivalent) running at 2.0GHz or greater
Memory: - 2048 MB or greater
Video: - ATI Radeon X1300 256MB and the Nvidia GeForce 7600 256MB cards
Sound Card: - 100% DirectX9.0c compatible sound card and drivers
Hard disk space: 2GB

04 September, 2011

The Baconing System Requirements









The Baconing System Requirements

Published by: Hothead Games
Developed by: Hothead Games
Genre: Action RPG

Unaware of the myth of The Baconing, the hero DeathSpank, on a boring day in Spanktopia, decided

to try on all of the undergarments at once. Much to his surprise, the result had nothing to do

with chafing or wedgies, but rather the summoning of an evil incarnation of himself, the

AntiSpank.
Balance can only be restored to the world by entering the Fires of Bacon and destroying five of

the thongs. Now, DeathSpank travels the lands to find a sizzling solution to vanquish the

AntiSpank and bring about peace once again to Spanktopia.
Prepare yourself for the ultimate sci-fi adventure by entering the hilarious and sizzling world

of The Baconing created by Hothead Games.
You are DeathSpank, a hero and the ultimate Dispenser of Justice. You must defeat the Anti-Spank

and his army of Cyborques, before they cast an evil shadow over Spanktopia.
Discover exciting new worlds and battle hordes of enemies as you search to unlock the secret

within the Fires of Bacon.

Features:
*Explore unique locations such as The Forbidden Zone, Rainbow’s End and Hel’s *Half Acre in a

pop-up book style adventure.
*Over 100 quests, challenging boss fights and mind bending puzzles to complete.
*Unleash devastating attacks on the enemy with the all-powerful Weapons of Justice.
*Control the battlefield with tactical precision by using your Shield Bash, Perfect *Reflect and

Charged Attacks.
*Play local co-op with a friend and choose from one of four amazing sidekicks.

System requirements :

Operating system: Windows XP / Vista / Windows 7
Processor: Intel Pentium 4 or AMD Athlon 64 (or equivalent) running at 1.7 GHz or greater
RAM: 1 GB
Hard disk space: 1.5 GB
Sound device: compatible with DirectX 9.0
VideoCard: ATI Radeon X1900 GT 256MB and the Nvidia GeForce 6800 Ultra 256MBPCI-E cards (Shader Model 2.0 and 24bit depth buffer support required)

Wasteland Angel System Requirements











Wasteland Angel System Requirements


Published by: Meridian4
Developed by: Octane Games
Genre: Action

Bummer, World War III happened and killed most of the world’s population. The ones that got

toasted were the lucky ones. Survivors live in constant fear of being murdered or enslaved by

violent gangs, renegade military units and, of course; mutants.

Outfitted with a heavily armored car, unlimited firepower and a thirst for vengeance, our

Heroine – the Wasteland Angel roams the radioactive wastes, travelling from one God-forsaken

town to the next, protecting survivors from being enslaved. She’s on a mission, to defend those

that can’t defend themselves.

Wasteland Angel is a nostalgic throw-back to the era of vintage arcade shooters where players

fend off waves of enemies and ultimately face-off against epic end-level bosses. From a top-down

isometric view, players pilot the Wasteland Angel’s overpowered vehicle as its dual machine guns

cut a swath across the terrain. To handle whatever the gangs, muties and renegades throws her

way, Wasteland Angel has upgradeable ammo that can rip enemies from this life and toss them into

the next one.

Features:

24 Levels
3 Enemy Factions: Gangers, Renegades and Mutants
12 Enemy types
6 unique locations
4 Difficulty Levels
Online Scoreboards for each Difficulty Level

Minimum System Requirements:
CPU: Intel® 2.0GHz CPU
RAM: 2GB
VGA: 256 MB of dedicated video memory with support for pixel shader 3.0.
(nVidia 8600 or
equivalent)
DX: DirectX® 9.0c
OS: Windows® XP/Vista/7
HDD: 4GB
Sound: Sound card with DirectX 9.0c support

Call of Juarez The Cartel System Requirements











Call of Juarez The Cartel System Requirements

Developer: Techland
Publisher: Ubisoft
Genre: FPS

Call of Juarez The Cartel is set in present-day and brings the best elements of the Wild West to

a new and modern setting. As a first person shooter with an immersive and mature story, players

can expect to embark on a journey like no other – one that will take them from the heart of

modern day Los Angeles, California to Juarez, Mexico.

Features:
# Gripping, cinematic story with unforgettable characters.
# Play through the entire campaign with two friends online in three-player cooperative mode.
# Huge selection of weapons, including pistols, machine guns, sniper rifles, anti-air weapons

and more.
# Wide variety of maps and missions, including raids, witness protection, interrogation,

undercover missions, shooting in a crowd, car chases and more.
# Addictive multiplayer modes, including an unrevealed new mode, as well as classic modes like

Team Death Match. As you play, your character will evolve, unlocking weapons and gear.
# Choose between 30 weapons including pistols, revolvers, sub machine guns, machine guns,

assault rifles, shotguns, sniper rifles, anti-air weapons and more.


Minimum system requirements:
Code:

 OS (operating system): Windows XP/Vista/7
 Processor: Intel Core 2 Duo@2.0 Ghz / AMD Athlon 64 X2 4200 +
 Memory: 1 Gb
 Hard disk: 8 Gb free
 Video Memory: 512 Mb
 Video Card: nVidia GeForce 8800 / ATI Radeon HD 3850
 Sound Card: DirectX compatible
 DirectX: 9.0c


Recommended system requirements:
Code:
OS (operating system): Windows XP/Vista/7
 Processor: Intel Core 2 Duo@3.0 GHz / AMD Athlon 64 X2 6000 +
 Memory: 2 Gb
 Hard disk: 8 Gb free
 Video Memory: 1 Gb
 Video Card: nVidia GeForce GTX 260 / ATI Radeon HD 4850
 Sound Card: DirectX compatible
 DirectX: 9.0c

02 September, 2011

Command & Conquer Generals Zero Hour ShockWave Expansion System Requirements


Command & Conquer Generals Zero Hour ShockWave Expansion System Requirements


GENRE : REAL TIME STRATEGY
C n C Genereal & General Zero Hour
System Requirements
-Clean installation of C & C Generals & C & C Generals: Zero Hour
-Intel Pentium III 1,8 MHz or AMD Athlon;
-256 MB RAM;
-64MB 3D-Video Adapter under the AGP slot (GeForce2 or ATI Radeon 7500),
-16-bit sound card, also compatible with DirectX 8.1;
-Keyboard, Mouse

Command & Conquer Generals Zero Hour Reborn The Rise To The Power V4.0 Expansion System


Command & Conquer Generals Zero Hour Reborn The Rise To The Power V4.0 Expansion System Requirements

GENRE : REAL TIME STRATEGY
C n C General & General Zero Hour
System Requirements
-Clean installation of C & C Generals & C & C Generals: Zero Hour
-Intel Pentium III 1,8 MHz or AMD Athlon;
-256 MB RAM;
-64MB 3D-Video Adapter under the AGP slot (GeForce2 or ATI Radeon 7500),
-16-bit sound card, also compatible with DirectX 8.1;
-Keyboard, Mouse

Command & Conquer Generals Zero Hour Reborn The Last Stand Expansion V5.0 System Requirements



Command & Conquer Generals Zero Hour Reborn The Last Stand Expansion V5.0 System Requirements


GENRE : REAL TIME STRATEGY
C n C General & General Zero Hour
System Requirements
-Clean installation of C & C Generals & C & C Generals: Zero Hour
-Intel Pentium III 1,8 MHz or AMD Athlon;
-256 MB RAM;
-64MB 3D-Video Adapter under the AGP slot (GeForce2 or ATI Radeon 7500),
-16-bit sound card, also compatible with DirectX 8.1;
-Keyboard, Mouse

30 Agustus, 2011

Hell-Copter System Requirements







Hell-Copter System Requirements


* Minimum Specification *
-------------------------
* P166 (MMX)
* Windows(R) 95,XP (TESTED BY me)
* 16 Mb Ram.
* 1 Mb Free Hard disk space (Minimal).
* Four Speed CD-ROM
* DirectX (TM)        6.1 installed, supported 16-bit sound card & video cards.
* DirectX Media (TM)  6.0 for full-screen video movies.
* 100% Compatible Microsoft(R) mouse & driver.

* Additional Requirements *
---------------------------
* 3D Video Accelerator ( highly recommended )
* Joy : minimum: 2-axes, 2 button joystick, maximum: Microsoft Force FeedBack Pro
* Sound card

Tony Hawk's Pro Skater 4 System Requirements



Tony Hawk's Pro Skater 4 System Requirements


GENRE : SPORT

ony Hawk's Pro Skater 4, often abbreviated to THPS4, is the fourth game in Tony Hawk's series. It was developed by Neversoft and was published in 2002 by Activision for the GameCube, Game Boy Advance, PlayStation, PlayStation 2, and Xbox. In 2003 it was published for Microsoft Windows, Mac OS X and Tapwave Zodiac.

This game is the last of the Tony Hawk's video game series to be flanked with the Pro Skater name, since Tony Hawk's Underground (2003) overhauled the imagery of the franchise. However, Underground and other titles reused a large number of THPS4's elements.

Modes

Trick Attack: The goal is to get as many points as possible. Whoever has the most points at the end wins.
Graffiti: If one player does a trick on an object, that object changes color to the player's color. If another player does a bigger trick on it that is worth more points, they steal that object from other players. The one with the most tags wins.
Combo Mambo: Almost the same as Trick Attack, except the highest number of points done in one combo.
King of the Hill: A capture the flag type of game where in the player must hold a crown for as long as possible.
Slap: The goal of the game is to hit each other. The faster skater will knock down the other.

Gameplay

Tony Hawk's Pro Skater 4 is a departure from the previous three games' Career mode, in which the player had a set amount of time in order to find and complete goals. THPS4 instead featured a Career mode more similar to Free-skate mode, in which there was no time limit to explore the level, the goals are usually offered to the player to attempt by characters found in the level. This Career mode would be later seen as the Story modes of Tony Hawk's Underground series, American Wasteland, Project 8 and Proving Ground.

The game builds on the success of the gameplay in the previous games in the series. All of the combos from the previous game make an appearance, as well as some new tricks that can be performed to better navigate parks and areas. It saw the introduction of the spine transfer and car skitching.

The "hidden combos" for turning some tricks into slight variations in Tony Hawk's Pro Skater 3 turned into a standard feature, albeit not as advanced as the system would turn out in the next game in the series, where it was finalized. Also included was the ability to do grind and lip extensions by tapping a direction and grind while grinding or lipping, which can also grant the player bigger combos as they can do a grind extension into a special move, for example. As with trick extensions, this would be standard in the next game in the series where it was much simpler to do. The game is also the only one in the series where the player does not have to buy tricks. Instead, the basic trick-set the player gets is allocated depending on what type of move set the player defines for their character.

There are also three characters that you have to buy in the game. They are: Jango Fett from Star Wars, Eddie the Head (The mascot featured in most Iron Maiden music videos) and Mike Vallely who is a professional proskater as well as a professional wrestler.


GENRE : SPORT

System Requirements
- Windows 98/ME/2000/XP
- 800 MHz Pentium III or better
- 256 MB of RAM
- GeForce 2 video card, Radeons, or similar
- 32MB of video memory (VRAM)
- DirectX 8.1 or higher
- 1400MB hard drive space
- Internet (TCP/IP) play supported through the Windows matchmaking service GameSpy Arcade
- Internet play requires a 100% Windows compatible 28.8 Kbps (or faster) modem.
- Game pad

Conflict Vietnam System Requirements

Conflict Vietnam System Requirements


Published by: Global Star
Developed by: Pivotal Games
Genre: Shooter

Conflict: Vietnam is the third entry in the Conflict series, which began
with Conflict: Desert Storm. Developer Pivotal Games is taking the series
a few decades back to the Vietnam War and is placing you in the role of a
new recruit who finds himself cut off behind enemy lines during the 1968
Tet Offensive. Your goal is to make it through 100 miles of booby-trapped
and enemy-infested terrain, along with your squad, to get to the capital
city of Hue. Today we'll offer a look at the new skill system that's being
implemented into the latest iteration of Conflict to add a new element to its
gameplay. The skill advancement system in Conflict: Vietnam lets you choose
one of nine different skill sets for the members of your squad to specialize
in. These features add a level of customization that makes it possible to
build up all manner of squad configurations, such as a stealth-kill team
consisting entirely of snipers or a squad of heavy-weapon experts.

You'll increase the different skills available to you with points that you
earn for completing primary and bonus objectives, such as taking down enemy
soldiers and vehicles, maintaining fire accuracy, and successfully executing
stealth kills. Points are deducted for killing civilians and friendly
soldiers. These points are split among the four squadmates and are then spent
to raise their skills in such skill categories as Pistol, Assault Rifle,
Sniper Rifle, Machine Gun, Grenade, Shotgun, Medic, Rocket Launcher,
and Booby Traps. The higher the skill, the more points it costs to raise.

OS : windows xp
CPU: Pentium 1.5 GHZ or Better
RAM: 128 MB
Graphic Card Video Memory : 32 MB
Hard Drive : 2500 MB

28 Agustus, 2011

The Fall Trilogy Chapter 1 System Requirements





The Fall Trilogy Chapter 1 System Requirements


After waking up in a mysterious Asian temple, you realize you have

lost your memory and have no recollection of how you got to the

temple, and now must find a way out fast

Use your adventure game skills to piece together your past and solve

a variety of challenging puzzles and mini-games. Dive deep into the

world of The Fall Trilogy and discover helpful clues and items that

will lead you to freedom Can you find your way out of the temple and

discover your past life?


System Requirements:
OS: Windows XP/Vista/7
CPU: 800 Mhz
RAM: 1280 MB
DirectX: 9.0
VGA CARD MEMORY = 64MB
Hard Drive: 139 MB

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